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Apple products include some of the most prestigious mobile devices in the world. Both the iPhone and the iPad have become increasingly popular over the past 5 years, and online casinos have picked up on that. Most reputable Internet casinos now offer a full mobile platform that is separate from their software for computer-based gaming and web-based gaming. A few years ago it was virtually impossible to even imagine playing online Craps on an iPhone, much less playing for real money. But alas, technology has caught up with the demand for such an app, and now players around the world are logging into their mobile casinos day or night and playing real money Craps on iPhone and iPad.
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Like these Gambling Lessons !!! Check out the official app http://apple.co/1HCxrup Watch more How to Gamble at Casinos videos: http://www.howcast.com/videos/511525-.. Ready to roll the dice and play craps? Our gambling expert explains the basic rules of the game in this video.Hey guys, I just want to go over basic rules for craps. You can see I have a miniaturized table here. And the casino table is a little bit bigger than this, but the same basic rules apply.Check with your table in the casino. Normally the table minimums will be about or . I'm just going to use a couple of chips here. The game starts with a player placing a bet on the pass line, and then the dice go around the table in clockwise fashion from player to player. They all represent the shooter. For this I'll be the shooter here. You pick two dice. You'll be given five, and you get to pick any two you like. You take two; these come up against the wall, and we've got two stages of play here. First up when this puck is in the off position, that means we're on the come out roll. That means you're rolling the dice up against the wall, and you're looking for a seven or eleven. If a seven comes up you win even money, just like that. If an eleven comes up the same thing. If a two, three, or twelve come up then they take your money, and then you have to start again. So, any other number that comes up typically, like an eleven came up there, so you would get paid. Any other point that would come up, in this case five, that becomes your point. Now I take this puck and I put this in an on position, so now this is the second part of the game on the pass line. Now the object of the game is to get another five before you roll a seven to win. And it doesn't matter; you could roll any other numbers in the meantime and it doesn't matter. You could roll, see I rolled a nine, and I just have money on the five, so it doesn't matter, I just keep rolling. I keep rolling, and roll another nine, and that keeps going on until I roll either another five, or if I roll a seven. In this case, I rolled the five, which is good news, the crowd goes wild. He gets paid and takes his winnings, puts it up on the rack up there. This puck goes in the off position. When we're in the off position again, then we're going to come out and you roll a seven or eleven again to win another bet. And that is the basic rules of craps.
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Rules related to casino security[ edit ]
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Players are not supposed to handle the dice with more than one hand (such as shaking them in cupped hands before rolling) nor take the dice past the edge of the table. The only way to change hands when throwing dice, if permitted at all, is to set the dice on the table, let go, then take them with the other hand. This reduces or eliminates the possibility of the shooter switching dice by sleight-of-hand .
When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table. Most casinos will allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table. Occasionally a short roll will be called a 'no roll' due to the more controllable nature of such a roll. The dice may not be slid across the table and must be tossed. Typically, players are asked not to throw the dice higher than the eye level of the dealers.
Dice are considered 'in play' if they land on players' bets on the table, the dealer's working stacks, on the marker puck or with one die resting on top of the other. The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl (where the extra three dice are kept between rolls), or in the rails around the top of the table where players chips are kept. If a die or both dice leave the table, it is also a 'no roll' and the boxman will examine the dice before letting them come back into the game. However, the player may request the same die or dice.
When either of the dice land on or come to rest leaning against chips, markers, or the side of the table, the number that would be on top if the object the die is leaning on were removed, is the number that is used to make the call.
If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not interfere with either of the dice, though some casinos will rule 'no roll' for this situation.
In most casinos the shooter may 'set' the dice to a particular starting configuration before throwing (such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers), but if they do, they are often asked to be quick about it so as not to delay the game. Some casinos have 'no setting' rules.
Dealers are not allowed to touch the players or hand chips directly to a player, and vice versa. If 'buying in' (paying cash for chips) at the table, players are expected to lay the cash down on the layout, which the dealer will take and then place chips in front of the player. In addition, it is important for a player to keep his or her hands away from No-Fly Zones on the craps layout. The player may only handle checks (and thus, put their hands / arms) above the following areas: Come, Don't Come (although you may be required to place your bet on the felt and ask a dealer to place it for you if you are far away from the box, which is typically small and on the outside of the layout), Field, Big 6 / 8 (if offered), Pass, Don't Pass, and the space behind the line for odds. Some tables are undersized, and the player standing next to a dealer may have almost no space in front of them to throw dice.
Some crap table layouts state 'No Call Bets.' A call bet is made when a player is allowed to make a bet without first placing the necessary chips in the right spot on the table. This might occur while a player is waiting for a marker (casino credit) to arrive, or after the dice have left the center of the table (after which time the players must usually remove their hands from the playing surface).
The casino may ask a player to leave the table or the casino for any reason.
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Gameplay
Playing the game is as simple as buying credits, and then clicking on the chip denominations you want to use as your wager. Clicking on the table, in the section corresponding to the bet-type one intends to make, will essentially launch the wager. The game is played with two dice , the sum of which makes up the result which players attempt to predict. Clicking the “Roll” button will effectively launch the roll and get the action underway.
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Types of wagers[ edit ]
A standard craps tableLine bets[ edit ]
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The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot. On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired. The Pass Line and Don't Pass bet is optional for any player not shooting. In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet (if they want to make any other bet), whether they are currently shooting or not.
Pass line[ edit ]
The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.
- If the come-out roll is 7 or 11, the bet wins.
- If the come-out roll is 2, 3 or 12, the bet loses (known as 'crapping out').
- If the roll is any other value, it establishes a point.
- If, with a point established, that point is rolled again before a 7, the bet wins.
- If, with a point established, a 7 is rolled before the point is rolled again ('seven out'), the bet loses.
The pass line bet pays even money.
The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned 'Off', taken down, or reduced until a decision is reached - the point is made, or the shooter sevens-out. A player may increase any corresponding odds (up to the table limit) behind the Pass line at any time after a point is established. Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.
Don't pass[ edit ]
A don't pass bet is a bet for the shooter to lose ('seven out, line away') and is almost the opposite of the pass line bet. Like the Pass bet, this bet must be at least the table minimum and at most the table maximum.
- If the come-out roll is 2 or 3, the bet wins.
- If the come-out roll is 7 or 11, the bet loses.
- If the come-out roll is 12, the bet is a push (neither won nor lost). In some casinos, the bet pushes on 2 and wins on 12 instead. Others allow the player to choose to either push on 2 ('Bar Aces') or push on 12 ('Bar Sixes') depending on where it is placed on the layout. The push on 12 or 2 is mathematically necessary to maintain the house edge over the player.
- If the roll is any other value, it establishes a point.
- If, with a point established, a 7 is rolled before the point is rolled again ('seven out'), the bet wins.
- If, with a point established, that point is rolled again before a 7, the bet loses.
The don't pass bet pays even money.
The don't pass bet is a no-contract bet. After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor. Once taken down or reduced, however, the don't pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a don't pass bet below the table minimum. In Las Vegas , a majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as Pennsylvania and Atlantic City , this is not allowed. Even though players are allowed to remove the don't pass line bet after a point has been established, the bet cannot be turned 'Off' without being removed. If a player chooses to remove the don't pass line bet, he or she can no longer lay odds behind the don't pass line. The player can, however, still make standard lay bets on any of the point numbers (4, 5, 6, 8, 9, 10).
There are two different ways to calculate the odds and house edge of this bet. The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined. Betting on don't pass is often called 'playing the dark side', and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.
Pass odds[ edit ]
If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll (i.e., if a point is established), most casinos allow pass line players to take odds by placing up to some predetermined multiple of the pass line bet, behind the pass line. This additional bet wins if the point is rolled again before a 7 is rolled (the point is made) and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point. Unlike the pass line bet itself, the pass line odds bet can be turned 'Off' (not working), removed or reduced anytime before it loses. In Las Vegas, generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point. If the point is a 4 or 10 players can bet as little as on odds if the table minimum is low such as is , or . If the player requests the pass odds be not working ('Off') and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.
Individual casinos (and sometimes tables within a casino) vary greatly in the maximum odds they offer, from single or double odds (one or two times the pass line bet) up to 100x or even unlimited odds. A variation often seen is '3-4-5X Odds', where the maximum allowed odds bet depends on the point: three times if the point is 4 or 10; four times on points of 5 or 9; or five times on points of 6 or 8. This rule simplifies the calculation of winnings: a maximum pass odds bet on a 3-4-5× table will always be paid at six times the pass line bet regardless of the point.
As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only. A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino. However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.
Don't pass odds[ edit ]
If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line. If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point. Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table. If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet. At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet. Players can bet table minimum odds if desired and win less than table minimum. Like the Don't Pass bet the odds can be removed or reduced. Unlike the don't pass bet itself, the don't pass odds can be turned 'Off' (not working). In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point. If the point is a 4 or 10 players can bet as little as if the table minimum is low such as , or tables. If the player requests the don't pass odds to be not working ('Off') and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned. Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission (vig).
Come bet[ edit ]
A Come bet can be visualized as starting an entirely new pass line bet, unique to that player. Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point. This bet must be at least the table minimum and at most the table maximum. Players may bet both the Come and Don't Come on the same roll if desired. Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet. A player making a Come bet will bet on the first point number that 'comes' from the shooter's next roll, regardless of the table's round. If a 7 or 11 is rolled on the first round, it wins. If a 2, 3, or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw. This number becomes the 'come-bet point' and the player is allowed to take odds, just like a pass line bet. Also like a pass line bet, the come bet is a contract bet and is always working, and cannot be turned 'Off', removed or reduced until it wins or loses. However, the odds taken behind a Come bet can be turned 'Off' (not working), removed or reduced anytime before the bet loses. In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point. If the point is a 4 or 10 players can bet as little as if the table minimum is low such as , or minimums. If the player requests the Come odds to be not working ('Off') and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned. If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired. Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established.
The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds. The second round wins if the shooter rolls the come bet point again before a seven. Winning come bets are paid the same as winning pass line bets: even money for the original bet and true odds for the odds bet. If, instead, the seven is rolled before the come-bet point, the come bet (and any odds bet) loses.
Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet (possibly with odds on it) and the next roll is a come-out roll. In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them.
If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned (along with the come bet and its payoff). The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.
Many players will use a come bet as 'insurance' against sevening out: if the shooter rolls a seven, the come bet pays 1:1, offsetting the loss of the pass line bet. The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out.
Don't come bet[ edit ]
In the same way that a come bet is similar to a pass line bet, a don't come bet is similar to a don't pass bet. Like the come, the don't come can only be bet after a point has already been established as it is the same as a don't pass line bet when no point is established. This bet must be at least the table minimum and at most the table maximum. A don't come bet is played in two rounds. If a 2 or 3 is rolled in the first round, it wins. If a 7 or 11 is rolled, it loses. If a 12 is rolled, it is a push (subject to the same 2/12 switch described above for the don't pass bet). If, instead, the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw. The second round wins if the shooter rolls a seven before the don't come point. Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points. Players may bet both the Don't Come and Come on the same roll if desired.
Winning don't come bets are paid the same as winning don't pass bets: even money for the original bet and true odds for the odds lay. Unlike come bets, the odds laid behind points established by don't come bets are always working including come out rolls unless the player specifies otherwise.
Multi-roll bets[ edit ]
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These are bets that may not be settled on the first roll and may need any number of subsequent rolls before an outcome is determined. Most multi-roll bets may fall into the situation where a point is made by the shooter before the outcome of the multi-roll bet is decided. These bets are often considered 'not working' on the new come-out roll until the next point is established, unless the player calls the bet as 'working.'
Casino rules vary on this; some of these bets may not be callable, while others may be considered 'working' during the come-out. Dealers will usually announce if bets are working unless otherwise called off. If a non-working point number placed, bought or laid becomes the new point as the result of a come-out, the bet is usually refunded, or can be moved to another number for free.
Place[ edit ]
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Players can bet any point number (4, 5, 6, 8, 9, 10) by placing their wager in the come area and telling the dealer how much and on what number(s), '30 on the 6', '5 on the 5' or '25 on the 10'. These are typically 'Place Bets to Win'. These are bets that the number bet on will be rolled before a 7 is rolled. These bets are considered working bets, and will continue to be paid out each time a shooter rolls the number bet. By rules, place bets are not working on the come out roll but can be 'turned on' by the player. Players may remove or reduce (bet must be at least table minimum) this bet anytime before it loses (seven out).
Place bets to win payout at slightly worse than the true odds: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or 9, and 7-to-6 on points 6 or 8. The place bets on the outside numbers (4,5,9,10) should be made in units of , (on a minimum table), in order to receive the correct exact payout of paying or paying . The place bets on the 6 & 8 should be made in units of , (on a minimum table), in order to receive the correct exact payout of paying . For the 4 and 10, it is to the player's advantage to 'buy' the bet (see below).
There are also 'Place Bets to Lose'. Rarely casinos offer these bets. This bet is the opposite of the place bet to win and pays off if a 7 is rolled before the specific point number. The place bet to lose typically carries a lower house edge than a place bet to win. Payouts are 4-5 on points 6 or 8, 5-8 on 5 or 9, and 5-11 on 4 or 10.
In most cases, there are other methods to bet on point numbers than placing them, depending how the casino charges commissions and what bets are allowed. See Buy, Lay, and Put bets
Buy[ edit ]
Players can also buy a bet which are paid at true odds, but a 5% commission is charged on the amount of the bet. Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out. The buy bet must be at least table minimum excluding commission, however some casinos require the minimum buy bet amount to be at least to match the charged on the 5% commission. Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins. Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds. Most casinos usually charge only for a green-chip bet (4% commission), or for (two green chips), reducing the house advantage a bit more. Players may remove or reduce this bet (bet must be at least table minimum excluding vig) anytime before it loses. Buy bets like place bets are not working when no point has been established unless the player specifies otherwise.
Where commission is charged only on wins, the commission is often deducted from the winning payoff—a winning buy bet on the 10 would pay , for instance. The house edges stated in the table assume the commission is charged on all bets. They are reduced by at least a factor of two if commission is charged on winning bets only.
Lay[ edit ]
A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid. Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired. Just like the buy bet lay bets pay true odds, but because the lay bet is the opposite of the buy bet, the payout is reversed. Therefore, players get 1 to 2 for the numbers 4 and 10, 2 to 3 for the numbers 5 and 9, and 5 to 6 for the numbers 6 and 8. A 5% commission (vigorish, vig, juice) is charged up front on the possible winning amount. For example: A Lay Bet on the 4 would pay on a win. The 5% vig would be based on the win. (not based on the bet as the way buy bet commissions are figured.) Like the buy bet the commission is adjusted to suit the betting unit such that fraction of a dollar payouts are not needed. Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins. Taking vig only on wins lowers house edge. Players may removed or reduce this bet (bet must be at least table minimum) anytime before it loses. Some casinos in Las Vegas allow players to lay table minimum plus vig if desired and win less than table minimum. Lay bet maximums are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum. Other casinos require the minimum bet to win at even at the lowest minimum tables in order to match the vig, this requires a bet. Similar to buy betting, some casinos only take commission on win reducing house edge. Unlike place and buy bets, lay bets are always working even when no point has been established. The player must specify otherwise if he or she wishes to have the bet not working.
If a player is unsure of whether a bet is a single or multi-roll bet, it can be noted that all single-roll bets will be displayed on the playing surface in one color (usually red), while all multi-roll bets will be displayed in a different color (usually yellow).
Put[ edit ]
A put bet is a bet which allows players to increase or make a Pass line bet after a point has been established (after come-out roll). Players may make a put bet on the Pass line and take odds immediately or increase odds behind if a player decides to add money to an already existing Pass line bet. Put betting also allows players to increase an existing come bet for additional odds after a come point has been established or make a new come bet and take odds immediately behind if desired without a come bet point being established. If increased or added put bets on the Pass line and Come cannot be turned 'Off', removed or reduced, but odds bet behind can be turned 'Off', removed or reduced. The odds bet is generally required to be the table minimum. Player cannot put bet the Don't Pass or Don't Come. Put betting may give a larger house edge over place betting unless the casino offers high odds.
Put bets are generally allowed in Las Vegas , but not allowed in Atlantic City and Pennsylvania .
Put bets are better than place bets (to win) when betting more than 5-times odds over the flat bet portion of the put bet. For example, a player wants a bet on the six. Looking at two possible bets: 1) Place the six, or 2) Put the six with odds. A place bet on the six pays if it wins. A put bet would be a flat line bet plus (5-times) in odds, and also would pay if it wins. Now, with a bet on the six, the place bet wins , where the put bet ( + in odds) would pay . The player needs to be at a table which not only allows put bets, but also high-times odds, to take this advantage.
Hard way[ edit ]
This bet can only be placed on the numbers 4, 6, 8, and 10. In order for this bet to win, the chosen number must be rolled the 'hard way' (as doubles) before a 7 or any other non-double combination ('easy way') totaling that number is rolled. For example, a player who bets a hard 6 can only win by seeing a 3-3 roll come up before any 7 or any easy roll totaling 6 (4-2 or 5-1); otherwise, he/she loses.
In Las Vegas casinos, this bet is generally working, including when no point has been established, unless the player specifies otherwise. In other casinos such as those in Atlantic City , hard ways are not working when the point is off unless the player requests to have it working on the come out roll.
Like single-roll bets, hard way bets can be lower than the table minimum; however, the maximum bet allowed is also lower than the table maximum. The minimum hard way bet can be a minimum one unit. For example, lower stake table minimums of or , generally allow minimum hard ways bets of . The maximum bet is based on the maximum allowed win from a single roll.
Easy way is not a specific bet offered in standard casinos, but a term used to define any number combination which has two ways to roll. For example, (6-4, 4-6) would be a '10 easy'. The 4, 6, 8 or 10 can be made both hard and easy ways. Betting point numbers (which pays off on easy or hard rolls of that number) or single-roll ('hop') bets (e.g., 'hop the 2-4' is a bet for the next roll to be an easy six rolled as a two and four) are methods of betting easy ways.
Big 6 and Big 8[ edit ]
A player can choose either the 6 or 8 being rolled before the shooter throws a seven. These wagers are usually avoided by experienced craps players since they pay even money (1:1) while a player can make place bets on the 6 or the 8, which pay more (7:6). Some casinos (especially all those in Atlantic City ) do not even offer the Big 6 & 8. The bets are located in the corners behind the pass line, and bets may be placed directly by players.
The only real advantage offered by the Big 6 & 8 is that they can be bet for the table minimum, whereas a place bet minimum may sometimes be greater than the table minimum (e.g. place bet on a minimum game.) In addition place bets are usually not working, except by agreement, when the shooter is 'coming out' i.e. shooting for a point, and Big 6 and 8 bets always work. Some modern layouts no longer show the Big 6/Big 8 bet.
Single roll bets[ edit ]
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Single-roll (proposition) bets are resolved in one dice roll by the shooter. Most of these are called 'Service Bets', and they are located at the center of most craps tables. Only the stickman or a dealer can place a service bet. Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum. The maximum bet is based on the maximum allowed win from a single roll. The lowest single roll bet can be a minimum one unit bet. For example, tables with minimums of or generally allow minimum single roll bets of . Single bets are always working by default unless the player specifies otherwise. The bets include:
2 (snake eyes, or Aces): Wins if shooter rolls a 2.
3 (ace-deuce): Wins if the shooter rolls a 3.
Yo: Wins if the shooter rolls 11.
12 (boxcars, midnight, or cornrows): Wins if shooter rolls a 12.
2 or 12 (hi-lo): Wins if shooter rolls a 2 or 12. The stickman places this bet on the line dividing the 2 and 12 bets.
Any Craps (Three-Way): Wins if the shooter rolls 2, 3 or 12.
Any seven: Wins if the shooter rolls a 7 with 4:1 payout. This bet is also nicknamed Big Red, since the 7 on its betting space on the layout is usually large and red, and it is considered bad luck[ by whom? ] and a breach of etiquette to speak the word 'seven' at the table.
Horn: This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll. The bet is actually four separate bets, and pays off depending on which number is actually rolled. The combine payout is 27:4 for 2, 12 and 3:1 for 3, 11. Each individual bet has the same payout as a single bet on the specific numbers, 30:1 for 2 and 12 minus the other three bets, 15:1 for 3 and 11 minus the other three bets. If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll. Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number. For example, if one tosses a chip into the center and says 'horn high yo', you are placing four bets on each of the horn numbers and the extra dollar will go on the yo (11). Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed. For example, if the single roll minimum at the table is the Horn bet must be or more.
Whirl or World: A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet. The combine odds are 26:5 on the 2, 12, 11:5 on the 3, 11, and a push on the 7. Like the C & E and Horn bet, if a player wishes to take down the bet after a win he or she would receive all five units back. The minimum bet is five of the minimum units. For example, if the minimum single roll bet is , the minimum World/Whirl bet is .
Field: This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice. This bet typically pays more (2:1 or 3:1) if 2 or 12 is rolled, and 1:1 if 3, 4, 9, 10 or 11 is rolled. The Field bet is a 'Self-Service' Bet. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player.
Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible. The initial bet and/or any payouts can 'ride' through several rolls until they lose, and are assumed to be 'riding' by dealers. It is thus the player's responsibility to collect their bet and/or winnings immediately upon payout, before the next dice roll, if they do not wish to let it ride.
Player bets[ edit ]
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Fire Bet: A registered trademark owned by SHFL entertainment . [3] Before the shooter begins, some casinos will allow a bet known as a fire bet to be placed. A fire bet is a bet of as little as and generally up to a maximum of to sometimes higher, depending on casino, made in the hope that the next shooter will have a hot streak of setting and getting many points of different values. As different individual points are made by the shooter, they will be marked on the craps layout with a fire symbol.
The first three points will not pay out on the fire bet, but the fourth, fifth and sixth will pay out at increasing odds. The fourth point pays at 24-to-1, the fifth point pays at 249-to-1 and the 6th point pays at 999-to-1. Note that the points must all be different numbers for them to count towards the fire bet. For example, a shooter who successfully hits a point of 10 twice will only garner credit for the first one on the fire bet. Players must hit the established point in order for it to count toward the fire bet. The payout is determine by the number of points which have been established and hit after the shooter sevens out. [4]
These bets pay 35-for-1, for a house advantage of 7.76%. “All or Nothing at All” wins if the shooter hits all 10 numbers before a seven is rolled. This pays 176-for-1, for a house edge of 7.46%. For all three wagers, the order in which the numbers are hit does not matter. Whenever a seven is hit, including on the come out roll, all bonus bets lose, the bonus board is reset, and new bonus bets may be placed. [7] [8] [9]
Multiple different bets[ edit ]
A player may wish to make multiple different bets. For example, a player may be wish to bet on all hard ways and the horn. If one of the bets win the dealer may automatically replenish the losing bet with profits from the winning bet. In this example, if the shooter rolls a hard 8 (pays 9:1), the horn loses. The dealer may return to the player and place the other on the horn bet which lost. If the player does not want the bet replenished, he or she should request any or all bets be taken down.[ citation needed ]
Working and not working bets[ edit ]
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A working bet is a live bet. Bets may also be on the board, but not in play and therefore not working. Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money. Other bets may be working or not working depending whether a point has been established or player's choice. Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise. Lay bets are always working even if a point has not been established unless the player requests otherwise. At any time, a player may wish to take any bet or bets out of play. The dealer will put an 'Off' button on the player's specific bet or bets; this allows the player to keep his chips on the board without a live wager. For example, if a player decides not to wager a place bet mid-roll but wishes to keep the chips on the number, he or she may request the bet be 'not working' or 'Off'. The chips remain on the table, but the player cannot win from or lose chips which are not working.
The opposite is also allowed. By default place and buy bets are not working without an established point; a player may wish to wager chips before a point has been established. In this case, the player would request the bet be working in which the dealer will place an 'On' button on the specified chips.
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Best House edge
A craps online strategy that will reduce the house edge to an absolute minimum is to play simple pass or don't pass bets and always follow up with as high odds bets as possible. There are many kinds of craps players out there - those who enjoy to play it safe and slow, the high-rollers, and players who like to place risky bets for the thrill and excitement. If you would like to learn about every possible craps bet you can make at the table, read our in-depth craps strategy article.
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