Marvel Puzzle Quest Roster Slots Cost
There are things you monetize and things you don't monetize. Roster space is one of those things. I wouldn't mind if it was pay $5 for unlimited roster. As it is, the escalating cost of Roster Space is discouraging me from collecting hero cards. I enjoy collecting hero cards, and did so with the first three generations of Marvel Collector Cards. A player's Roster is their collection of heroes that are available for use in matches. At the start of the game, the roster is limited to four heroes, but can be increased by spending hero points.
- Marvel Puzzle Quest Roster Slot Cost
- Marvel Puzzle Quest Roster Slots Prices
- Marvel Puzzle Quest Roster Slots Costa Mesa
- Marvel Puzzle Quest Online
Marvel Puzzle Quest | |
---|---|
Developer(s) | Demiurge Studios WayForward Technologies(HD port) |
Publisher(s) | D3 Publisher |
Designer(s) | Steve Fawkner Will Jennings-Hess |
Series | Puzzle Quest |
Platform(s) | iOS, Android, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Amazon Kindle |
Release | iOS, Android October 3, 2013 Windows December 5, 2013 PlayStation 3, PlayStation 4, Xbox 360 October 16, 2015 Xbox One February 4, 2016 Amazon Kindle March 29, 2016 |
Genre(s) | Puzzle, role-playing |
Mode(s) | Single-player, multiplayer |
Marvel Puzzle Quest is a video game released by D3 Publisher and Marvel Entertainment on October 3, 2013, and developed by Demiurge Studios. The fourth installment in the Puzzle Quest series, it is a free-to-play, match-threerole-playingBejeweled-style puzzle battle game set in the Marvel universe, featuring 200 playable, recruitable Marvel characters.[1][2] It is available for free on the iTunesApp Store for iOS, Google Play for Android, and Steam for PC.The game is also available on Facebook for worldwide Facebook users.[3] A high-definition port of the game developed by WayForward Technologies was released on PlayStation 3, PlayStation 4, Xbox 360 October 16, 2015, and Xbox One on February 4, 2016. The game was also released on Amazon Kindle on March 29, 2016.
Gameplay[edit]
Players assemble a team of three Marvel superheroes or supervillains from various storylines, controlling the team against a team of up to three other superheroes or supervillains in match-three, turn-based battles.[4] Each color-coded match does damage to the player's opponent, while creating action points which can obtain special skills. Gems disappear and are replenished from above as they are matched.[5] When they are matched, the six colors of gems on the board grant energy that can be used to execute special moves.[2] Players trade hits back and forth until one of them is downed. When all enemies are downed the fight is over revealing a reward for the winner: one of the in-game currencies, special boosts or a new character. This character can be added to your roster. If it's a duplicate, it becomes a level-up cover.[5] Players earn points by winning battles, and then apply the points to unlock new attacks and level up.[6] The board is highly tactical, with up to half a dozen potential considerations beyond the best match at any given point.[2]
There are two main modes: story and multiplayer, where you can fight against other teams controlled by the game's artificial intelligence.[2] The game is free, with opportunities to purchase level-ups or new characters.[2][5] New characters, a bundle of Iso-8, hero coins and other items can also be obtained by replaying old levels.[5] As a player's roster expands, the possibilities for team composition and skill selection also expand.[5]
A player collects in-game comic book covers to unlock new characters and improve existing ones.[7] Each character has a set of real comic book covers associated with them, which represent the character's abilities and allow the player to improve the character's abilities or level them up.[8] In July 2014, Team-Ups were introduced, allowing a player to battle with single-use abilities from characters that aren't part of the player's teams.[9]Characters are ranked in different tiers using stars. They range from one star characters to five star characters which are the most powerful.
Synopsis[edit]
The story involves a powerful new substance called Iso-8 and Norman Osborn's attempts to supplant S.H.I.E.L.D. There are five missions to stop Osborn on his worldwide terror spree.[2] The original story is based on the Dark Reign storyline and was written by Frank Tieri and Alex Irvine.[10]
Characters[edit]
The game features an array of classic Marvel heroes and villains, including Spider-Man, Captain America, Wolverine, Iron Man, Thor, Black Widow, Storm and Magneto, along with lesser-known characters like Moonstone.[6][7][8] In commemoration of the game's first anniversary, Thor: Goddess of Thunder, the female version of Thor, was added on October 17, 2014, making Marvel Puzzle Quest the first video game to feature the character. Devil Dinosaur was also added as a playable character for the anniversary, via an anniversary pack and as a daily reward for those who had been playing for over 365 days.[3][11][12] Other characters that have been added since the game's inception include Blade in October 2014[13] and Cyclops in February 2015.[14] On March 26, 2015, MTV News announced that Kamala Khan, who was announced as a new Marvel character in November 2013 and is the first Muslim superhero to lead a comic book series, would soon be featured in the game.[1]New additions to the game include characters from Spider-Man: Into the Spider-Verse such as Miles Morales, Spider-Gwen, and Kingpin, as well as Mysterio from the 2019 release of Spider-Man: Far From Home.
History and development[edit]
The first Puzzle Quest game, Puzzle Quest: Challenge of the Warlords, was conceived and designed by Australian game designer Steve Fawkner, the original designer of the Warlords computer game series, which he created in 1989. In creating Puzzle Quest, Fawkner was inspired by his love of the tile-matching puzzle video game Bejeweled.[15]Puzzle Quest: Challenge of the Warlords was picked up by D3 Publisher and released on March 20, 2007, for the Nintendo DS and PlayStation Portable.[15] It was an instant success, winning a 2008 Academy of Interactive Arts & Sciences award for Downloadable Game of the Year. It was also nominated for Handheld Game of the Year.[15][16] Versions for Xbox Live Arcade, Wii, Windows, PlayStation 2 and mobile followed later that year. It was released for PlayStation 3 and iOS in late 2008.[17][18]
Marvel Puzzle Quest was launched worldwide by D3 Publisher and Marvel Entertainment on October 3, 2013.[4][5] It was the second game developed internally by Demiurge Studios.[19] The game was originally titled Marvel Puzzle Quest: Dark Reign, before the subtitle 'Dark Reign' was dropped following a July 2014 update. D3 Publisher stated that the revised title signified the beginning of the game's expansion beyond the 'Dark Reign' storyline.[9]
On February 18, 2015, Sega Networks acquired Demiurge Studios, but the acquisition did not include the rights to Marvel Puzzle Quest.[19][20]
Critical reception[edit]
IGN rated the game a 9.1 out of 10, writing, 'Marvel Puzzle Quest has taken the idea of a puzzle game with a strategic/role-playing element overlay, and turned it into an intricately crafted, remarkably deep experience.' IGN added that the game is 'compelling at each level' with 'constant challenges and goals to work toward.'[2] Touch Arcade awarded it four out of five stars, calling it 'compulsively, sickeningly playable' and writing that, in comparison to other Puzzle Quest games, Marvel Puzzle Quest is more calculated and strategic, with a focus on team fighting rather than individual combat.[5] The game has received a rating of 74 on Metacritic.[21]MacLife said it 'does a good job of spicing up the match-three genre for comic fans.'[7]
Marvel Puzzle Quest Roster Slot Cost
Marvel Puzzle Quest is a 2014 Tabby Award Best Android Apps and Games winner in the Game: Puzzle, Cards & Family category.[22]
See also[edit]
References[edit]
- ^ abVictoria McNally, 'Exclusive: Marvel Superhero Kamala Khan Is Making Her Video Game Debut,'MTV News, March 26, 2015.
- ^ abcdefgRowan Kaiser, 'Avengers, Assemble Your Gems!'IGN, October 11, 2013.
- ^ ab'Marvel Puzzle Quest Celebrates One-Year Anniversary in Style,'Marvel.com, October 2, 2014.
- ^ abMegan Farokhmanesh, 'Marvel Puzzle Quest: Dark Reign launches for iOS, Android Oct. 3,'Polygon, October 2, 2013.
- ^ abcdefgJoseph Leray, '’Marvel Puzzle Quest: Dark Reign’ Review – Match-3 RPG in the Marvel Universe,' Touch Arcade, October 12, 2013.
- ^ abBrad Gallaway, 'Marvel Puzzle Quest: Dark Reign Review,' Game Critics, January 28, 2014.
- ^ abcNathan Meunier, 'Marvel Puzzle Quest: Dark Reign Review,'MacLife, October 8, 2013.
- ^ ab'Marvel Puzzle Quest Developer Diary,' Marvel.com, October 29, 2013.
- ^ abAldrin Calimlim, 'Marvel Puzzle Quest drops ‘Dark Reign’ subtitle, welcomes Deadpool and Team-Ups,' appadvice.com, July 29, 2014.
- ^'Join the Action in Marvel Puzzle Quest: Dark Reign Episode 1,' Marvel.com, December 9, 2013.
- ^Phillip Martinez, 'Marvel Puzzle Quest Developer Talks Thor: Goddess Of Thunder And Return Of Devil Dinosaur At New York Comic-Con 2014,'iDigitalTimes, October 13, 2014.
- ^S. Prell, 'Marvel Puzzle Quest is first game to include female Thor,'Engadget, October 5, 2014.
- ^Nick Tylwalk, 'Marvel Puzzle Quest Adds Blade Just In Time For Halloween,' Fansided.com, October 23, 2014.
- ^'Scott Summers! Slim! Ol One-Eye! CYCLOPS! Finally in Marvel Puzzle Quest!'Demiurge Studios, February 12, 2015.
- ^ abcRichard Moss, 'From Warlords to Puzzle Quest: The Journey of a Video Game Pioneer,' Polygon, November 6, 2013.
- ^'Puzzle Quest: Challenge of the Warlords,' interactive.org, 2008.
- ^'Puzzle Quest: Challenge of the Warlords,' IGN, March 20, 2007.
- ^'Challenge of the Warlords Now Available at iTunes Store,' IGN, January 16, 2009.
- ^ abSamit Sarkar, 'Sega acquires Demiurge Studios, but not its best-known game, Marvel Puzzle Quest,' Polygon, February 19, 2015.
- ^Dale North, 'Sega Networks acquires Marvel Puzzle Quest’s Demiurge Studios, invests in 2 Western developers,'VentureBeat, February 18, 2015.
- ^'Marvel Puzzle Quest: Dark Reign,'Metacritic, October 3, 2013.
- ^'2014 Winners, Users’ Choice and Finalists,' Tabby Awards, 2014.
External links[edit]
Albert Reed is the CEO and cofounder of Demiurge Studios. Follow the entire series here.
Since we launched Marvel Puzzle Quest along with our partners at D3Publisher in late August, we’ve been furiously optimizing the game, chasing the mythical $1 ARPDAU (Average Revenue Per Daily Active User). As we finally rang that bell in February (if only for a day), it seemed like a good time to share how we got there.
The team at Demiurge Studios has always been struck by how hard it is to look back on the history of a successful game and correlate changes in gameplay to changes in financial performance. In this series of posts, I’ll work to demystify these optimizations and detail many of the design improvements Demiurge Studios implemented in Marvel Puzzle Quest over the last 5 months and which have brought us to where we are today.
First, some background. Marvel Puzzle Quest takes the match-3/role-playing gameplay of the Nintendo DS sleeper hit Puzzle Quest, applies the cast of Marvel superheroes, and injects it with the design of a free-to-play card-battler. The result is a game that feels a bit like the long-lost cousin of GungHo’s hit, Puzzles and Dragons.
Above: Marvel Puzzle Quest is a mix of match-3 an role-playing game — and it’s a mobile success.
Throughout this series, the stats I cite are from iOS. The game is also out on Android and PC/Steam. Dollars are in gross USD spent by customers.
When we launched Marvel Puzzle Quest worldwide in October, retention was pretty strong. Our Day 1 for organic users (those you didn’t download the game from an ad) was comfortably around 40 percent, and Day 7 was right where we wanted it — about half of that. In mid-October, we moved our focus to improving ARPDAU, which was a respectable but not sufficient $0.21 at the time.
Marvel Puzzle Quest’s economy is pretty similar to the standard dual-currency free to play games. The two currencies in Marvel Puzzle Quest are:
- Iso-8, which is essential XP that levels up characters. The currency scales a bit as players progress, but we attempt to peg this at a constant inflow per minute played. It’s a classic soft currency.
- Hero Points, which are our hard currency. But unlike most free-to-play games, we’re pretty liberal in giving them out. We aim to regulate the inflow of these into the economy by engagement — regular daily play.
Hero Points can be spent in a number of ways within the game’s economy. One optimization we’ve been undertaking is adding interesting new mechanics that hang off of the Hero Point economy. As of the latest version of the game, players can spend Hero Points in a number of places:
Marvel Puzzle Quest Roster Slots Prices
- Roster Slots: Enable players to have more heroes in their roster. They sell for Hero Points.
- Cover Packs: These are our “cards.” They come from random roll packs like a standard card battler but also as loot at the end of missions and as prizes from events. When players get a card for the first time, they can add that character to their roster. Each card has an associated power, and you can fuse up to 13 cards of the same character together to upgrade that character’s powers. In general, they sell for Hero Points.
- Ability Upgrades: To unlock a character fully, you need to pour 13 ability points into the character. Once you have an ability unlocked (via fusing cover together), you can upgrade those abilities through further fusing or by directly purchasing the upgrade for Hero Points.
- Boosts: These are consumable upgrades that last a single fight. They are sold for either Hero Points or Iso-8 depending on how big of an upgrade they provide. They’re dropped from missions and as event rewards.
- Health Packs: Modeled after “lives” in Candy Crush Saga, these let you instantly heal one of your characters so you can play again. They regenerate for free over time up to a cap. They’re dropped or gifted from social hooks and sold for Hero Points. From the beginning we didn’t want to have an energy mechanic in Marvel Puzzle Quest. We’re on the core side of mid-core, and we felt our fans would appreciate it if their session length was regulated by skill more than energy tends to allow. In place of energy, characters take time to heal up between fights. If you take less damage in a battle, you can play more often.
- Event Buy-Ins: A new feature to the game, players can spend Hero Points for entry in special events.
Out of the above options, over the past two weeks, players have spent the most Hero Points on cover packs and roster slots, which you can see outlined below: Online poker for las vegas nv resedense.
Keep in mind that within Marvel Puzzle Quest, we’re fairly generous with Hero Points so this doesn’t map to actual spending habits of our players. All of our players buy items like Roster Slots, while people who spent money on IAPs are tend to be ones who buy Boosts.
By the end of October, we had followed most of the best practices that we knew of. We had large currency packs, nice low-friction purchasing UI flow, and a First-Time User Experience (FTUE) that clearly explained the value of our IAPs. The game was performing “just OK,” so we began a series of carefully targeted optimizations.
Marvel Puzzle Quest Roster Slots Costa Mesa
We’ll cover the first of those, improvements to the Cover Store, in Part 2, which runs Thursday.
Marvel Puzzle Quest Online
As cofounder and CEO, Albert Reed has held the reins for over a decade at Demiurge Studios, a game development house focused on innovative, high-quality games for all platforms. Find him on Twitter at @almnop.